Friday 5 September 2014

Gaming

So... I'm sitting in a @DanHaesler workshop working with my colleagues from #hackhameastps to accrue points in a gamified mission to explore the concepts we've been discussing today. (The topic focussing on engaging our students TODAY because their future is only as far away as tomorrow.)  The game has been presented as a series of levelled missions and we've been invited to choose the level that best matches with our learning point. Each task allowed us to accrue a number of points for achieving particular goals in using web 2.0 tools that encourage connection between and within learning communities.
Anyway...
Are we engaged? Yes.
Will we win? Hopefully.
Is our desire to win based on a deep desire to learn. Possibly not.
I'm not saying we don't want to learn but we definitely want to win! Win! So... By way of a super quick reflection on gamification: I'm keen to look deeper but I'm a bit wary of the motivation behind it.

UPDATE: We won in such a big way that just MY score was higher than the next team. We may possibly have taken the scoring just a wee bit more seriously than anyone else… :)

This relates to the following Australian Professional Standards for Teachers
Standard 3 Plan for and implement effective teaching and learning
Standard 6 Engage in professional learning.
Standard Engage professionally with colleagues, parents/carers and the community.

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